LPM: Lightweight Progressive Meshes Towards Smooth Transmission of Web3D Media over Internet
Transmission of Web3D media over the Internet can be slow, especially when downloading huge 3D models through relatively limited bandwidth. Currently, 3D compression and progressive meshes are used to alleviate the problem, but these schemes do not consider similarity among the 3D components, leaving rooms for improvement in terms of efficiency. This paper proposes a similarity-aware 3D model reduction method, called Lightweight Progressive Meshes (LPM). The key idea of LPM is to search similar components in a 3D model, and reuse them through the construction of a Lightweight Scene Graph (LSG). The proposed LPM offers three significant benefits.
First, the size of 3D models can be reduced for transmission without almost any precision loss of the original models.
Second, when rendering, decompression is not needed to restore the original model, and instanced rendering can be fully exploited.
Third, it is extremely efficient under very limited bandwidth, especially when transmitting large 3D scenes.
Performance on real data justifies the effectiveness of our LPM, which improves the state-of-the-art in Web3D media transmission.
Two more demos are given as follows: